Saturday, April 19, 2014

Common Grounds SFX


I recently wrapped up work on Common Grounds. Written and directed by Kris Roselli, this 35 minute short film focuses on two friends that come into contact with each other for the first time since a tragic childhood accident that defined both of their lives.

I was the sound effects editor on the film and I'd like to thank producer Tierney Boorboor for getting me involved on this project.

In addition to cutting a Russian roulette scene, one thing that stood out for me was getting to record/edit some Foley for the main character's notebook that is an important part of the story.

Re-recording mixer Michael 'Gonzo" Gandsey did an amazing job with the final mix and I'm hopeful that the film will be screened in Portland sometime this year.

For the time being, I'm stoked that the film will be premiering at the Philadelphia Independent Film Festival this June.

Sunday, April 13, 2014

Timbers Crowd Field Recordings

Since I started working for Comcast SportsNet, I've realized that I've been neglecting my blog! However, I recently had a fun field recording experience I wanted to share.

Some of the very first recordings I ever captured were from the hoop and key mics I'd set up at McArthur Court during Ducks basketball games. I've recently been covering Portland Timbers home games for CSNNW, and I wanted to capture some of the great crowds at Providence Park.

I left my Zoom H1 set up in the in the press box, positioned out of an open window and aimed across the field at the Timbers Army.
I did have some issues with other media people talking in the background during some of the better recordings, which is to be expected since I had the mic in a public place. What I'd like to attempt next is to position a shotgun mic at the Timbers army section from the press box, perhaps hanging out of the box.

Anyway, for not having a bunch of gear with me to position around the field, there were some nice surprises that came from the recordings. Although because of the almost constant drumming, even the good distant perspective cheering/booing reactions aren't practical to use on a project.

Here are a few of the recordings to check out: